Research Topics in New Media and New Digital Economy
1. AI/ML/DL/Neural Networks, Computer Vision, Robotics, Data Science and Analytics
- Click here for the research topics in AI/ML/DL/Neural Networks, Computer Vision, Robotics, Data Science and Analytics.
 
2. Next Generation Internet, Data Centers, Computer Networking, Storage Area Network (SAN)
-- NGI - Next Generation Internet
- Future Internet architectures
 - Internet architecture and protocol designs
 - Internet routing architectures and protocols
 - Internet routing security
 - Internet content distribution
 - Satellite Internet
 - Energy Internet
 - Industrial Internet
 - The tactile Internet
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Quantum computing and communications
 - Quantum Internet
 - Internet fragmentation
 
-- Data Centers
- The green data center
 - Data center power management
 - Cloud computing: Impact on data center technology and operations
 - Virtualization and cloud computing in the data center
 - Software-defined data center 
 - Software-defined power
 - Scalable storage infrastructure for database systems
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Social media, cloud computing and big data
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E-government interoperability in cloud computing, open government, and smart city initiatives
 
-- Computer Networking
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Hyperconvergence and Hyperconverged platforms
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Nanonetworking
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Near-me (NAN) Area Network
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Near-field (NFC) Communication
 
-- SAN, STaas, Cloud Storage
- Storage Area Network (SAN)
 - Cloud data storage
 - Storage as a service (STaas)
 
3. Cloud Computing, Fog/Edge Computing: Architecture, Algorithms, and Applications
-- Cloud Computing
- Cloud/Fog radio access networks
 - Internet of vehicles
 - Vehicular cloud
 - Machine-to-Machine (M2M) cloud
 - Urban computing
 - Distributed computing
 - Parallel and distributed systems
 - Distributed data intensive systems
 - Distributed cloud storage system
 - Cloud AI
 - Cloud computing infrastructures
 - Cloud culture
 - Ubi/Cloud computing architecture
 - Micro datacenter (cloudlets/edges)
 - Mobile cloud computing
 - Infrastructure/software/application/business cloud
 - Service-Oriented Architecture (SOA) in cloud computing
 - Virtualization of hardware/software resources
 - Design tool for cloud computing
 - Maintenance and management of cloud computing
 - Cloud-computing and ubiquitous sensing
 - Cloud applications in vertical industries
 - Cloud computing in the healthcare industry
 - Smart and connected healthcare
 - Scientific computing in the cloud
 - Business computing in the cloud
 - Social computing in the cloud
 - High availability in cloud computing environments
 - High performance computing (HPC) cloud
 - Cloud-native architecture, technologies, and applications
 
-- Fog/Edge Computing
- Fog computing and networking architectures, including fog-based radio access networks
 - Fog system and service management
 - Fog-cloud interactions and enabling protocols
 - Fog-based data services, including distributed data centers, edge data analytics, and edge caching
 - Edge AI
 - Edge intelligence
 - Edge resource pooling
 - Security and privacy in fog computing environment
 - Cloud & Fog/Edge computing and networking
 - Fog-enabled applications
 - Trials and experimentation on fog computing and networking
 
4. The Internet of Things (IoT)
- IoT analytics
 - Scheduling and resource allocation for data centers
 - Scalable data management for big data and IoT
 - IoT security
 - IoT device
 - IoT device management
 - AIoT
 - Ambient invisible intelligence
 - Low-Power, short-range IoT networks
 - Low-Power, wide-area networks
 - Satellite NB-IoT
 - IoT processors
 - IoT operating systems
 - Event stream processing
 - IoT platforms
 - IoT Standards and Ecosystems
 - Mobile and Pervasive Computing (IoT and cloud computing for big data analytics)
 - Mobile and cloud computing
 - The Web of Things (WoT)
 - Mobile/IoT and smart city 
 - Smart sensor
 - Data-driven decision analytics
 - IoT SIM Cards for Cellular M2M Connectivity
 - Private 5G Networks for Industrial IoT
 - Communication systems, network architecture and management for IoT
 - Software platforms for IoT
 - Big data analytics for IoT
 - IoT security software
 - Network virtualization and micro segmentation technology targeting IoT
 - Service provider networks built specifically for IoT
 - Embedded IoT systems for devices
 - IoT: From sensors to vertical applications
 
5. Green Computing and Communication Technologies
- Green Computing and Communication Technologies
 - Energy- and power-constrained devices and gateways
 - Green infrastructure sustainable design and technologies
 - Low-power, distributed data processing on sensors
 - Ultra-low power systems architectures
 - Optimization and/or analysis in green computing and communications (including core network optimization)
 - Energy-efficient M2M wired and wireless communications and networking
 - Green cloud computing
 - Green big data architecture
 - Energy efficiency in networking, wireless networks and vehicular networks
 - Energy efficient networking, communication and protocols
 - Measurement and modeling of energy consumption
 - Energy efficiency in data centers and large-scale data processing
 - Standardization and benchmark
 
- Green infrastructure sustainable design and technologies
 
- Energy- and power-constrained devices and gateways
 
- Ultra-low power systems architectures
 
- Low-power, distributed data processing on sensors
 
- Cross-layer design and optimization for green computing, caching and communications
 
- Green big data, cloud, and data center architecture
 
- Green technologies for 5G (SDN, IoT, and crowdsourcing, etc.)
 - Energy harvesting communications and networks
 
6. Cyber Security, Digital Forensics, Cyberterrorism, Cyberwarfare, and Electronic Warfare
-- Current Top Cybersecurity Threats
- AI Deepfakes
 - Potential of Artificial Intelligence (AI)
 - Mobile is the New Target
 - Rise of Automotive Hacking
 - Cloud is Also Potentially Vulnerable
 - Data Breaches: Prime Target
 - IoT With 5G Network: The New Era of Technology and Risks
 - Automation and Integration
 - Targeted Ransomware
 - State-Sponsored Cyber Warfare
 - Insider Threats
 - Remote Working Cybersecurity
 - Social Engineering Attacks
 - Multi-Factor Authentication
 - International State-Sponsored Attackers
 - Identity and Access Management
 - Real-Time Data Monitoring
 - Automotive Hacking
 - AI Potential
 - Improved Security for IoT Devices
 - Cloud Also Vulnerable
 
-- Cyber Security, Digital Forensics
- Cyber security strategy
 - Quantum cryptography and quantum key distribution (QKD)
 - Applied cryptography
 - Anomaly detection systems
 - Malware analysis and detection
 - Digital forensics and crimes
 - Biometrics and forensics
 - Biometric authentication
 - Data leakage, data protection and database forensics
 - Forensics of virtual and cloud environments
 - Network forensics and traffic analysis hardware vulnerabilities and device forensics
 - File system and memory analysis multimedia forensics
 - Anti-forensics and anti-anti-forensics techniques
 - Malware forensics and anti-malware techniques
 - Pattern recognition (face/iris recognition)
 - Applications of machine learning for security,
 - Security (biometrics)
 - Visual analytics for cyber security
 - Automated vulnerability detection
 - Cyberbullying detection
 - Security risk assessment and management
 - Intrusion detection and prevention
 - Cloud infrastructure security
 - Emerging threats to cloud-based services
 - Securing distributed data storage in the cloud
 - Cybersecurity in distributed systems
 - Internet privacy
 - Balancing identity and privacy
 - Privacy and ethics
 - Privacy and security in cloud computing and big data
 - Privacy-preserving techniques for cloud computing (homomorphic encryption)
 - Security assurance/interoperability for critical infrastructure
 - Network and system security
 - Secure information exchange gateway and watchdog switches
 - Embedded systems security
 - Wide area monitoring, protection & control
 - Access control management and authentication services
 - Surveillance systems
 - Smart grid security
 - Cyber warfare trends and approaches
 - Cyber defense and network: evolving, adapting, defending
 - Cyber war and international law
 - Resilient infrastructure
 - Wireless security
 - Wireless network intrinsic secrecy
 - Next-generation security technologies
 - Bio-inspired technologies for enhancing cybersecurity
 - Biometrics standards and standardization
 - Biometrics applications
 - Emerging theories and algorithms in biometrics
 - Multimedia and document security
 - Software evolution
 - Software verification and assurance
 - Software security
 - Computer language-based security and privacy
 - Secure routing 
 - Testbeds for security applications
 - Operating systems security
 - Intrusion detection/prevention
 - Cyberbullying detection
 - Multilingual cyberbullying detection system
 - Future cyber security
 - Web and mobile security
 - On-demand economy
 - Cyber security and Internet economy
 - Cyber security, privacy and blockchains
 
-- Cyberterrorism, Cyberwarfare, and Electronic Warfare
- Electromagnetic Warfare
 - Advanced Threat Infrared Countermeasures (ATIRCM)
 - Antennas / Antenna Arrays
 - Anti-Jam Electronic Protection Systems
 - Anti-Radiation Missiles (ARM)
 - Common Missile Warning Systems (CMWS)
 - Countermeasures Dispenser Systems (CMDS)
 - Digital Electronic Warfare Systems (DEWS)
 - Directed Energy Weapons
 - Directional Infrared Countermeasures (DIRCM)
 - Electronic Support and Attack Platforms
 - Electronic Warfare Self-Protection (EWSP) Suites
 - Electromagnetic Shielding / Hardening
 - Emissions Control (EMCON) Systems
 - Geospatial Location and Exploitation Systems
 - Identification Friend or Foe (IFF) Systems
 - Infrared (IR) Missile Warning System
 - Multi-INT Data Sensors with Machine Learning-based Processing
 - Multi-Spectral Situational Awareness Sensors
 - Passive Active Warning Survivability Systems
 - Radar Warning Receiver (RWR) / Laser Warning Receiver (LWR)
 - Radio Frequency Countermeasures (RFCM)
 - Resilience-in-Depth Cyber Systems
 - Signal Jammers
 
7. Wireless 5G and Beyond, Networking, Services and Applications
- Click here for the research topics in Wireless 5G and Beyond, Networking, Services, and Applications.
 
8. Optical and Quantum Communications, and the Quantum Internet
- Click here for the research topics in Optical and Quantum Communications, and the Quantum Internet.
 
9. HPC and Quantum Computing, Quantum Information Science, Technology, and Applications
- Click here for the research topics in High Performance Computing and Quantum Computing, Quantum Information science, Technology, and Applications.
 
10. The Singularity, Digital Twin Computing
-- The Technological Singularity
-- Digital Twin Technology
11. Sensor and Sensing Technology
- Smarter sensors
 - Power-efficient sensors
 - Soft and virtual sensors
 - Sensor fusion
 - Biosensors
 - Electric current, magnetic or radio sensors
 - Humidity sensors
 - Fluid velocity or flow sensors
 - Pressure sensors
 - Thermal or temperature sensors
 - Optical sensors
 - Position sensors
 - Environmental sensors
 - Chemical sensors
 - Proximity sensors
 - Accelerometers IR sensor (Infrared sensors)
 - Light sensors
 - Ultrasonic sensors
 - Smoke, Gas and Alcohol sensors
 - Touch sensors
 - Color sensors
 - Position sensors
 - Magnetic sensors (Hall Effect sensors)
 - Microphone (Sound sensors)
 - Tilt sensors
 - Flow and Level sensors
 - PIR Sensors
 - Strain and Weight sensors
 
12. Transmedia Storytelling and Digital Avatars
-- Tranmedia Storytelling
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Transmedia theory and design
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Transmedia, art and content
 - Transmedia storytelling
 - Transmedia storytelling in museums
 - Transmedia journalism
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Transmedia and future computing/IT convergence/creative industry
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AI and Transmedia storytelling
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Web technologies for authoring and reading, such as web comics and light novel platforms
 
- Emerging technologies for transmedia contents and experience of transmedia
 - Transmedia ecosystems, analysis of multi-platform transmedia
 - Practices of transmedia creation
 - New transmedia systems
 - Interaction design of transmedia
 
-- Digital Avatars
- AI and digital avatars
 - Digital twins and digital avatars
 - AI avatar generators
 
13. Immersive Technology: VR, AR, and MR
- Wearable computing
 - Mobile devices and virtual reality
 - Ubiquitous mixed/augmented reality (MR/AR)
 - Wearable
 and mobile mixed/augmented reality (MR/AR)
 - Distributed
 and collaborative mixed/augmented reality (MR/AR)
 - Industrial/medical
 mixed/augmented reality (MR/AR) applications
 - Mixed/augmented reality (MR/AR) for entertainment and training
 - Interactive, virtual and augmented environments
 - Avatars and virtual community
 - Metaverse
 - Opportunistic user interfaces
 - Brain–computer interface
 - Gesture recognition
 - Embedded radar-based hand gesture recognition applications
 - Omnidirectional treadmill
 - Speech recognition
 - Tele-immersion
 - Fovea-contingent display
 - Volumetric display
 - Vari-focal plane head-mounted display
 - Multi-focal plane head-mounted display
 - Head-mounted projection display
 - Eye-tracked head-mounted display
 - 3D printing technology
 - New 3D printing tools and techniques
 - Robotics and telepresence
 
14. Virtual Heritage
- Artificial Intelligence (AI) for Cultural Heritage
 - Artificial intelligence in the context of cultural heritage and museums
 - Complex challenges and new opportunities
 - Metaverse for Cultural Heritages
 - ChatGPT for Cultural Heritages
 - Mixed/augmented reality (MR/AR) for cultural heritage
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Computer animation for cultural heritage applications and virtual heritage
 - Virtual realty (VR) applications in conservation research and practice
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Intelligent description of cultural heritage content (in multiple languages)
 - Novel Internet-based cultural heritage applications
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Encyclopedias in cultural heritage
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Digital libraries and archives
 - National digital libraries and aggregators as cross-domain systems
 - E-libraries and e-learning in cultural heritage
 - Cultural heritage and edutainment
 - Cultural heritage and cuisine
 - Knowledge systems for heritage management
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Virtual heritage, virtual tourism, and virtual museum applications (e-museums and e-exhibitions)
 - Digital image processing and pattern recognition
 - 3D data capture and processing in cultural heritage
 - Digital reconstructions and 3D modeling
 - Digital media and commodification of cultural heritage
 - Digital heritage tools and 
systems
 - The economics of cultural informatics and tourism
 
15. Photography, Digital and Computational Photography, Media Arts, Culture and Technology
- Digital and Computational Photography
 - Ocean photography - ocean climate imagery
 - Digital humanities
 - Film, television, and digital media
 - Computer vision
 - Camera culture
 - Immersive cinema
 - 3D reconstruction and motion estimation
 - Computational camera and photography
 - Information technologies, social networking, and digital media
 - International, inter-cultural, and intra-cultural communication
 - Cyberarts and visualization
 - Gigapixel display
 - 3D displays
 - Information visualization and visual analytics
 - Ubiquitous/pervasive media and art
 - Media arts and creative technologies
 - Creative writing
 - Interactive and mobile media & art
 - Opera of the future
 - Museology
 - Museum art and exhibitions
 - Future of storytelling
 - Digital storytelling
 - Applications of serious gaming technologies
 - Affective computing
 - Media forensics
 - Applied arts
 - Apparel design, architecture, furniture design, industrial design, interior architecture and landscape architecture
 - Culture, fashion design and digital media
 - Fashion photography
 - Craft and decorative art
 - Music theory and composition
 - Ethnomusicology
 - Intermedia music technology
 - Networked music
 - Computer music and multimedia
 - Electronic music composition
 - Computer audition
 - Sound analysis, processing, synthesis and control
 - Melodic pattern recognition
 - Auditory display
 - Symbolic manipulation of formal music representations
 - Music perception and cognition
 - Audio-music-speech signal analysis and processing
 - Music therapy
 - Emerging sound recording technologies
 - Internet music delivery
 - Music entrepreneurship
 
16. Social Computing and Community, Entertainment and Education
- Virtual co-presence
 - Virtual Reality and climate change communication
 - Citizen Heritage
 - Crowdsourcing
 - Death and technology
 - Digital domesticity
 - Conceptualising and measuring digital emotion regulation
 - Biometric Mirror
 - Human-computer interaction
 - Interactive multimedia
 - Role-playing games
 - Mixed/augmented reality (MR/AR) for entertainment
 - Human-centered computing and cognitive science
 - Education, virtual classroom and virtual collaborative learning
 - Social impact, social networking, sound and music
 - Social and interactive computing and media
 - Social Computing and computational journalism
 - Knowledge representation
 - Computer-supported collaborative learning
 - Digital game-based learning
 - Web-based learning environment
 - Mobile learning
 - Mobile entertainment
 - Mobile social networks
 
[More to come ...]

