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Media, Entertainment, and Cultural Heritage

Versailles_DSC_0718
(Versailles, France - Alvin Wei-Cheng Wong)
 

Digital Meets Culture
 
 

Wireless 5G, Media and Entertainment

 
Mobile wireless 5G will bring about new opportunities in mobile media, mobile advertising, home broadband, and TV, as well as interactive technologies like virtual reality (VR) and augmented reality (AR). Mobile edge computing is regarded as a key component of the coming 5G era, especially for entertainment services that require vastly lower levels of latency and better distribution of network content.

The ability to take the computational power to the network edge, closer to the user, and executed remotely on the network will require new ecosystems, for example around specialised 360-degree content creation for Virtual Reality (VR), and for management and distribution on the content side. Edge computing will allow for local content storage, bringing down the cost of transporting the content and even making it easier for operators and content providers to efficiently provide targeted, localised content. New, live multimedia, immersive content experiences with new business models could be delivered in large public venues such as stadiums, at concerts and festivals for example, where limited capacities severely restrict data traffic flow today.
 
Network slicing will also allow telecommunication operators to provide media companies with dedicated bandwidth as a service for content distribution. This will make it easier for the operators to sell media companies and other content distributors a guaranteed level of performance and reliability. The 5G era presents unprecedented opportunities for live events, especially sports and e-sports, as new streaming horizons open to the global media eco-system.
 

Cultural Heritage

 

"Heritage is our legacy from the past, what we live with today, and what we pass on to future generations. A heritage is something that is, or should be, passed from generation to generation because it is valued. The idea of cultural heritage is a familiar one: those sites, objects and intangible things that have cultural, historical, aesthetic, archaeological, scientific, ethnological or anthropological value to groups and individuals. The concept of natural heritage is also very familiar: physical, biological, and geological features; habitats of plants or animal species and areas of value on scientific or aesthetic grounds or from the point of view of conservation." -- [United Nations]

Cultural heritage breathes a new life with digital technologies and the Internet. Information and Communications Technology (ICT) changes the way cultural digital resources are created, disseminated, preserved and (re)used. It empowers different types of users to engage with cultural digital resources. The people have now unprecedented opportunities to access cultural materials, while the institutions can reach out to broader audiences, engage new users and develop creative and accessible content for leisure and education. New technologies bring cultural heritage sites back to life, for example through web discovery interfaces representing a wealth of information from collections (archives, scientific collection, museums, art galleries, visual arts etc.) enabling their re-use and re-purposing according to users' needs and inputs.

 

Digital Heritage


"Digital heritage is made up of computer-based materials of enduring value that should be kept for future generations. Digital heritage emanates from different communities, industries, sectors and regions. Not all digital materials are of enduring value, but those that are require active preservation approaches if continuity of digital heritage is to be maintained.

Digital heritage is likely to become more important and more widespread over time. Increasingly, individuals, organisations and communities are using digital technologies to document and express what they value and what they want to pass on to future generations. New forms of expression and communication have emerged that did not exist previously. The Internet is one vast example of this phenomenon.

It is also likely that the development of tools to support greater multi-lingual and multi-script use of the Internet will lead to further rapid growth in digital heritage in parts of the world that are currently disadvantaged by the predominant use of English on the Internet.

Making sure this burgeoning digital heritage remains available is thus a global issue relevant to all countries and communities." -- [United Nations]



[More to come ...]

 

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